Gamification of Mobile Experience Sampling Improves Data Quality and Quantity
by van Berkel, Niels, Goncalves, Jorge, Hosio, Simo and Kostakos, Vassilis
Reference:
N. van Berkel, J. Goncalves, S. Hosio, V. Kostakos, "Gamification of Mobile Experience Sampling Improves Data Quality and Quantity", in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), vol. 1, no. 3, 2017, 107:1-107:21.
Bibtex Entry:
@article{Berkel2017Gamification-of-Mobile,
	Author = {van Berkel, Niels and Goncalves, Jorge and Hosio, Simo and Kostakos, Vassilis},
	Date-Modified = {2019-12-26 16:42:28 +0100},
	Doi = {10.1145/3130972},
	Journal = {Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT)},
	Number = {3},
	Pages = {107:1-107:21},
	Title = {Gamification of Mobile Experience Sampling Improves Data Quality and Quantity},
	Type = {Journal Article},
	Url = {https://www.nielsvanberkel.com/files/publications/imwut2017a.pdf},
	Volume = {1},
	Year = {2017}}